Despite our historical disinterest in Pocket-style iPod and iPhone cases, we have been big fans of Moshi iPouch when it was introduced initially for years for iPod and continue to believe that the company has one of only those solutions, we recommend that in its latest version, designed for iPod, iPhone and iPod classics touches. The current iPouch ($23) is made with a microfibre fabric that has the capability to clean out of the screen of your device and wipe his body on each of insertion and deletion, with a small headset or accessory pocket on the front and a cord at the top to hold closed main compartment. Available in four different colors, the iPouch also comes with a detachable cord fabric collar and a manager of cord for helmet rubber, added to the original design, increased price accordingly. By comparison, Puro company ($20) is relatively plain - research silicone rubber which uniquely uses a pad back Microfiber to protect the back of the iPhone 4, coverage of button, play - through screen access and all the port expected, President, microphone and switch holes on its sides. It includes screen protection.
Saturday, April 23, 2011
First: Iomega superhero backup and charger for iPhone
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Company: Iomega
Web site: Iomega.com
Template: Superheroes
Price: $70
Compatible: iPhone 3 G/3GS, iPhone, iPod touch 4 G 4
If the Iomega concept the new superhero ($70) is not initially full meaning for you, we understand: this new accessory is clearly started at a very specific, but potentially significant user base fraction total iPhone. Super Hero is a dock in plastic and metal with a total of three connectors: iPhone and iPod touch-ready Dock Connector at the top, a port of power to the rear and a SD Card slot next to the power port. Iomega packages wharf with a wall adapter, and a SD 4 GB card allowing users to iPhone 3 G, 3GS, 4 or fourth-generation plug in iPod touch, run a free application from Iomega super hero backup and automatically save their pictures and their contacts without using a computer. Once you have completed this backup, you can use superheroes to transfer to another device, or your first contacts and photos where it's been completely clean; unless you enable encryption, images can also be opened by any computer.
While the obvious question is "why not simply use iTunes?," the responses of some people will be "I hate to iTunes", "I have not often access to iTunes" or "iTunes are fairly easy to transfer photos from my iPhone to a memory card. However, users may be disappointed to learn that superheroes is not Flash, as it has a huge 7 minutes for the accessory save 4 MB of data - only 82 and 10 contacts low images - most computers would be plowing through in a few seconds. We will have about superhero in our full review, but it is clearly an accessory that will appeal to users who prefer simplicity over speed.
iPhone 2G 3G 7 in 1 tool set
- Special screwdriver, this is not any regular T6, it is designed to give you the most reliable and very user friendly, it's long, and the body turn-able.- Plastic plying tools, including two pieces with two different sizes, you will NEED both of these pieces to help you open the housing much easier and safe, will not leave scratches on your device housings.
-You will get 6 ITEMS. Please take advantages of this great deal, not just the low prices, but a very good product to have. Hard to find Tool Kit.
Compatible with:
Apple iPhone, iPod Touch, iPod Video, iPod Nano, and other Digital products
Package Content:
1). Plastic Opening Tools x 2 (May be in Different Colors)
2). (+) Screwdriver x 1
3). (-) Screwdriver x 1
4). Triangle Shape Opening Tool x 2 (May be in Different Colors)
Price: $12.99
Friday, April 22, 2011
iPhone 4 Case - MiniSuit silicone skin case gel cover for AT&T Apple iPhone 4g 16gb / 32gb + microfiber key chain and screen protector
Luxuriate your iPhone with MiniSuit iPhone 4 grid design case. Bonus screen protector and Minisuit microfiber keychain included.Price: $19.95
Saturday, March 26, 2011
News: WSJ: smallest iPhone, MobileMe revamp coming this summer?
A new report from the Wall Street Journal corroborated a story from late last week indicating that Apple is working on a smaller version and cheaper iPhone, adding details of a reorganization to Apple's MobileMe online service could include a streaming media service cloud. Quoting someone saw a prototype phone late last year, the report indicates that the new model is called "n97," would be "half of the iPhone 4" is to have "a screen edge to edge" and "the voice-based navigation. It is intended for sale alongside the existing line of Apple iPhone and would be available to carriers for roughly half the price of traditional models iPhone. The new phone is expected to be released this summer, although these plans may change, depending on the source of the report.
Also mentioned in the report is a reorganization of the Apple MobileMe online service suite. According to a person familiar with the matter, Apple plans to make MobileMe free service to serve as a "record" online for personal data such as photos, music and videos. In addition, MobileMe could also be part of a new Apple's online music service that would give users access to their libraries mobile devices such as iPhone iTunes and iPad without the need for devices synchronized via a cable with a computer or for physical components onboard to store files. The report notes that the new service could begin in the month of June, dependent on the progress of the approval of the talks are preliminary stages; According to the report, Apple had planned for the service to deploy last year.
Friday, March 25, 2011
News: Youbiq intros Gymbl tripod mount grip for iPhone 4
Youbiq has introduced its new Gymbl portable tripod/mount/grip for iPhone 4. The all-in-one accessory serves as a handle, a portable tripod and tripod, featuring a head swivel, Pan and a case of shell included, which is used to fix the iPhone on the device. For use with the Gymbl, the company has also developed an application that connects to a new Youbiq cloud service designed to synchronize and archive each photograph on the iPhone, which allows users to organize and share their photos on the site of Youbiq cloud. Gymbl portable tripod/mount/grip of the Youbiq iPhone 4 sells for $69, while a standalone tripod adapter and the case is available for $49; both are expected to ship in February. Application of Youbiq will be available for $3 and includes 2 GB of storage on the site of Youbiq cloud, while additional storage capacity will be available in increments of 25 GB for $25 / year.
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Wednesday, February 16, 2011
Article: iPhone + iPad gems: Crimsonworld, Dead Space, Magnetar: Space Fighter + Puzzle Maya HD
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Welcome to our latest gaming edition of iPhone + iPad Gems! Today, we’re taking extended looks at Electronic Arts’ noteworthy new third-person sci-fi horror title Dead Space—a game that’s purely for older audiences—and Mind Crew’s great iPad puzzler Mayan Puzzle HD, plus brief summaries of Gameprom’s new shooters Crimsonworld and Magnetar: Space Fighter.

The best overall title for the dollar here is Mayan Puzzle HD, but Dead Space offers a truly scary adventure if you’re willing to shell out for one or both separate versions of the title. Read on for all the details.

In a word, Dead Space ($7/$10) is horrifying—deliberately and amazingly so. Apart from the fact that Electronic Arts is once again needlessly selling two separate versions of the game for the iPad and iPod touch/iPhone, this new science-fiction horror game is a substantially satisfying and occasionally stunning 3-D action title, guaranteed to get your heart racing if you follow its recommendation to play with headphones on.

You take behind-the-shoulder control of Vandal, a deliberately anonymous operative who has been dropped into a seemingly quiet mining outpost in space, tasked with a religious mission to destroy the outpost’s power systems for reasons unknown. As you wander the halls, your helmet’s audio systems ring with vague promises of glory for completing your mission, explaining that you’re helping to unseat a government that is implicitly corrupt. But within seconds of success in disabling the power systems—perhaps 10 minutes into the roughly six-hour game—you realize that the saw and gun tools you’ve used to destroy passive wall targets are your only defense against hordes of murderous monsters you’ve unwittingly unleashed, and your church expects that you’ll sacrifice your life as the outpost’s infestation spreads. Your goal, it seems, is to escape from the mines alive; we’ll not spoil the plot beyond to say that the events are set after the console version of Dead Space and before the sequel, Dead Space 2.

It needs to be said that Dead Space’s graphics engine is the bedrock of the title’s appeal: the fully polygonal environments are highly detailed with occasionally eye-catching textures, and everything’s fluidly—if not always beautifully—animated, bringing both sci-fi backdrops and frighteningly alien enemies to life. More than any other factor, Dead Space’s frequent use of ambient effects—visual and sonic—is what pushes this game out of the me-too corridor-wandering action genre into tenser, more chilling fare. Dramatic moving shadows from dim overhead lighting and occasional illuminated dust particle effects set the stage early on, complemented soon thereafter by shocking sounds—nerve-rattling synthesizer chords, screams down dark hallways, and the limited vocalizations of semi-humanoid creatures called Necromorphs. They shift smoothly from ear to ear as you turn Vandal around, taking the place of music when you’re not receiving well-acted voice-over guidance of some sort. Full-screen color shifts between black halls, blue-lit rooms, and red slashing sequences provide visual clues that awful things are about to happen and be seen, or have largely cleared up so that you can move on.

Where Dead Space stumbles most is in the control department. Vandal is controlled primarily by an invisible virtual joystick accessed by moving up, down, left, and right behind his back, with camera/head movement handled by a second invisible stick on the right of the screen. These controls work pretty well when you’re just exploring the outpost, but become somewhat problematic when frequent combat sequences start up. EA has tried to make the weapons, mapping tools, and inventory pick-ups easy to use with virtual buttons without being visually intrusive, but everything from gunplay to slashing has a certain imprecision due to the virtual buttons’ overlap with the second virtual joystick. Blue “swipe here” arrows and tappable icons appear with frequency to guide your actions, looking great and generally working, but they shouldn’t be needed at all. Mapping, slashing, and shooting have been handled more intuitively in many first- and third-person App Store shooters, as have been weapon power-up systems and inventory management. Dead Space makes tasks that should be simple just a little too clunky.

Part of this is deliberate, and the other part due to the game’s ambitions. Vandal’s ability to use time-slowing, psionic energy, and twin-featured tools that need to be device-tilted or tapped into different firing positions adds elements of challenge to the game that simple walk-and-shoot titles typically lack. By the same token, these tricks and the acquisition of limited ammunition/power replenishments have too high of a failure rate, as your inventory is deliberately limited, and the game sometimes becomes confusing as it shifts to demand use of one power or another. Map guidance to your next destination is hidden behind two button clicks rather than automatically shown with a persistent rotating arrow. While EA was arguably in a no-win situation where either fewer features and simplicity or more controls and complexity would be needed, it could have done better after choosing the latter route.

Still, Dead Space is a really impressive game by App Store standards, and to the extent that its control and interface oddities can be written off as belonging in the same less than completely thrilling category as Capcom’s early Resident Evil games, players mightn’t get hung up on them. The ambience created by the graphics and sounds is so compelling that you’ll want to keep moving through the six environments until the story’s over. It’s just a shame that iPad, iPhone, and iPod touch owners will be forced to choose between two versions of the same game, at different prices, for no good reason; this further means that the iPad version’s in-app inventory purchase system can’t transfer benefits to the iPod touch or iPhone version. The device-splitting factor alone is enough to push Dead Space below the high recommendation it otherwise would have received—it’s really time for EA to jump on the universal app bandwagon, already. iLounge Rating: B+.

Last August, we were absolutely enthralled by Mind Crew’s Mayan Puzzle, a brilliantly developed block-matching game with graphics that had to be seen to be believed—particularly for the $1 asking price. Months later, Mind Crew twice added additional levels to the game, bringing it up to 50 puzzles without changing the price, and now the company has returned with Mayan Puzzle HD ($3), an iPad-only version with the same puzzles and dramatically improved artwork. Because the prices of both of these titles are so low, and their content is so impressive, we’re not as bothered by the developer’s two separate versions; that said, a single universal version would have been a better idea.

Mayan Puzzle HD once again presents you with amazingly impressive pre-rendered Mayan backdrops and silky-smooth music as you try to figure out how to remove all of the colored blocks from a well with only a limited number of moves. Having literally spent hours and hours with both versions, we’ve continued to be impressed by not only the individual puzzles—some of which are easy before becoming hour-long exercises in trial and error—but the fact that the looping soundtrack and at most once-repeated backdrops never really get old as you’re playing. Combined with special elemental visual and sound effects as groups of three or more same-colored blocks are matched at a time—lightning bolts, explosions, smoke clouds—the art is downright exciting by puzzle game standards, and the music disarmingly charming. If this isn’t the best-looking puzzle game in the App Store, it’s only because it’s tied with a few of the genre’s best and different games: World of Goo and Osmos, to name just a couple.

There are only three things wrong with Mayan Puzzle HD, two related to our prior review of the iPhone/iPad title, and the other new. First, in order to assist players who were getting stuck on certain levels, Mind Crew used an update to add a hint system that offers free walkthroughs for two puzzles before charging $2 for eight level solutions or $1 for three levels. Players have rightfully complained that they didn’t realize how the hint system worked before using up their hints on early levels, and that the subsequent fees for answers seemed sort of sneaky. While we can’t blame Mind Crew for wanting to make a little extra money on a title that’s priced so aggressively, offering a free first move as guidance for each level or letting players skip one or two unsolved levels at a time would go a long way towards addressing complaints of unfairness. While the game’s extra three game modes offer other things to do when you’re stuck in the “classic” puzzle mode, they still haven’t been given the same upgrades or polish as the limited-move puzzles, an unaddressed issue we noted in the prior review.

The last issue is relatively minor. For whatever reason—seemingly unoptimized multitasking support to update Game Center achievements in the background—Mayan Puzzle HD is given to very brief pauses that interrupt the smoothness of its animations now and again, detracting just a little from the otherwise spectacular artwork. Post-release optimizations will hopefully make the graphics run as fluidly on the iPad as they did on iPhones and iPod touches before.

Overall, Mayan Puzzle HD remains one of the very best puzzle games we’ve seen in the App Store, relying on the strength and majesty of its classic puzzle mode to almost entirely justify its reasonable price tag. Now that Mind Crew has moved the title successfully from the iPhone and iPod touch to the iPad, we’ll be keeping our fingers crossed and eyes open for a proper—and hopefully universal—sequel. Few things would excite us more this year. iLounge Rating: A-.
Crimsonworld and Magnetar: Space Fighter
Gameprom has made some of the most impressive 3-D pinball games we’ve seen on any device, iOS or otherwise, so we were genuinely interested to see what it could pull off with other genres. Unfortunately, its just-released iPhone/iPod touch shooters Crimsonworld ($1) and Magnetar: Space Fighter ($1) have little in common with its earlier titles, and are interesting solely in that their budget prices carry commensurately low expectations.

Crimsonworld is a 25-stage overhead walk-and-shoot title in the same vein as iDracula and its now untold legions of followers, placing you in the role of a sci-fi gunslinger who wanders through boring, flat backdrops shooting various types of aliens who appear while you’re grabbing and switching between 12 weapons. Control is handled through dual joysticks, one for movement and the other for firing, and you’re given a glowing targeting dot to let you know where your gun is pointed. Apart from the unusually sharp projectile lines that mark where your gun has been shooting, and the modest interest factor of seeing more powerful guns appear over time, there is literally nothing to distinguish this title from dozens we’ve seen before; the lack of in-game music, bland sound effects, and weak animations all contribute to a drab, unfinished experience. It’s hard to understand why Gameprom wouldn’t have employed its sophisticated 3-D graphics engines to give this game some real visual depth or interest. iLounge Rating: C-.

Magnetar: Space Fighter is a 20-stage vertically scrolling shooter, giving you control over an upgradeable spaceship that flies through space and above planets, shooting at targets that appear at its front and off to its sides. Unlike Crimsonworld, which is filled with dreary art and sonically all but empty, Magnetar has colorful parallaxing backdrops, semi-interesting waves of enemy attackers, and continuing background music to keep your eyes and ears interested as the title progresses. On the other hand, the gameplay is at least as derivative as Crimsonworld’s, feeling like a throwback to late 1980’s and early 1990’s overhead shooters, only with oddly proportioned spaceships and weapons that alternate—sometimes for better, sometimes for worse—between feeling too small or too big, occasionally making shots interestingly tricky and at other points requiring the use of limited-use missile and beam weapons. While we could potentially have gotten into the game with a different control scheme, Gameprom limits you to the imprecision of tilt controls for movement, which we’ve never liked in other shooters and find unnecessarily problematic here. Both of these titles could be fixed with post-release updates to improve their appeal; Magnetar’s the closer of the two to being ready to play when the control issues are addressed. iLounge Rating: C+.
Thousands of additional iPhone, iPod, and iPad app and game reviews are available here.
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Thursday, February 3, 2011
News: Report: white iPhone 4 laid down by the new Japanese painting
A Japanese report of Macotakara suggests that new paint developed material is responsible for producing white model woes fixation. Citing an anonymous source, the report says that new equipment allows the paint layer thickness to be specified prior to application, which apparently better yields and fewer faulty products. A separate report of July 2010 has indicated that the technology of lens, a small Chinese company responsible for fine raw glass transformation in the final, iPhone glass panel was the cause of delay in the white iPhone. According to this report, the company could find the right mix of paint thickness and opacity to allow the attachment of the digitizer while keeping the Panel of the correct color of white, a claim that seems to justify this new report. 4A white iPhone was spotted on the Web sites and several retailers iPhone inventory systems 4 and carriers, suggesting that Apple will be able to hit its previously announced spring 2011 schedule for the launch of the device.
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News: Verizon confirms unlimited data plan for $30 for iPhone (update)
Speaking with the Wall Street Journal, Verizon COO Lowell McAdam has confirmed that the company will offer an unlimited data plan for $30 for iPhone users. "I won't shoot me in the foot," McAdam said, referring to the many iPhone users AT & T rights were acquired in with unlimited data prior to moving the AT & T to a system of prices for the year last data at multiple levels. The report notes also that the anticipation of a Verizon iPhone launch appears selected sales during Q4 Verizon. While analysts are generally satisfied with the growth of the Subscriber, the McAdam was not said: "this isn't what I hope, it will be. Verizon Wireless will launch the iPhone 4 February 10.
Last updated:. McAdam said that the unlimited data plan for iPhone will be a temporary offer and stated that Verizon moves data at various levels of prices for the iPhone in the "not too distant future."
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Wednesday, January 26, 2011
Sony ICF-C7IP Clock Radio for iPod and iPhone with Hidden Sliding Dock Tray
Compatible with iPod touch(R), iPod nano 1G/2G/3G, iPod classic(R), iPod(R) 4G/5G & iPod(R) mini Hidden sliding dock tray Dual alarms Wake to iPod(R), iPhone(R), radio or buzzer Preset alarm volume for iPod(R), iPhone(R) or radio Automatic time set Digital AM/FM tuner with 30 station presets Includes remotePrice: $69.95
Click here to buy from Amazonbosse53-20
Sunday, December 12, 2010
News: Best Buy to offer free iPhone 3GS 10 December
Best Buy plans to run a promotion of a special day in which it will offer 3GS iPhone 8 GB free on contract, according to a new report. Boy Genius report citing a Best Buy "ninja", says the promotion will run tomorrow, Friday 10 December and will be valid for newlines, additional lines and qualified upgrades. According to the report, all stores were adequate to support the promotion and the discount will be applied as an instant rebate stock levels. This mark the second time this month one of the partners of the retail Apple offered a discount on iPhone, Radio Shack is currently running a $50 off the coast of promotion on all iPhone models.
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First looks: Bling my Thing Simple is beautiful case for iPhone 4
As exhausted hard as all monobloc plastic iPhone 4 rear shell category has become in recent months, there are sometimes new emerging packaging, based in Bangkok Berlin Bling Thing I was one of them. Simple is beautiful series of iPhone 4 cases (€ 30-€_45) are rear transparent or semi-transparent and shell side with attached, Swarovski Crystal ranging from staining and mirror finishing models. While the three styles illustrated here is completely clear of a waveform pattern coloured crystals others are silver mirrored and smoke black with different models, each interesting in itself. Bling my Thing includes a protective screen with every shell that make up the hole on the side, top and bottom.
Saturday, December 11, 2010
Yellow Lilly Skin for Apple iPhone 3G or 3G S
This scratch resistant skin decal helps to protect your 3G or 3G S while making an impression. Self-adhesive plastic-coated skins cover the front and back of the console and are custom cut to perfectly fit the 3G or 3G S. Skins are paper-thin so they do not add any bulk. Skins are easy to apply, durable and easily removable without any residue. This decal skin DOES NOT cover the screen of your 3G or 3G S. (Note: Due to differences in monitors, color may vary from photo.)Price: $19.99